Work In Progress
Work In Progress
The Long Halloween
Documentation
Voice Acting.
Working with my actor, Zander Camron we worked on the script together. Recording our lines using professional equipment.
Script Preview
Mocap Recordings
Here we acted out the lines and recording motion capture data.
Trouble
•
Shooting
Trouble • Shooting
Experiencing delays within Unity's interactive elements and dealing with a corrupted MacBook hard drive, I made the hard decision to streamline my project to create a purely viewer experience. Users will watch and experience the motion capture and voice acting of the police officer and myself within Unreal. This approach allows for a focused narrative without the technical hurdles that have impeded development. It also provides an opportunity to deliver a polished visual and auditory experience that highlights the storytelling aspects of the project.
Preview of Unreal Engine level